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Sweet

Who Is More…?

Both point. Then explain yourselves.

Players
2+ players
Length
10–20 min
Cost
Free · no signup
Long distance
Works long distance

Ready?

Both point. Then explain yourselves.

Players
2+ players
Length
10–20 min
Intensity
Sweet

Free · No signup · Nothing you answer is saved

How do you play Who Is More…??

Who Is More…? asks couples to judge character traits rather than behaviours — who is more patient, more stubborn, more difficult to live with — with both partners pointing simultaneously on the count of three. Disagreements get thirty seconds of argument each and happen roughly twice as often as in behaviour-based games.

How to play

  1. Read the card out loud.
  2. On three, both point.
  3. Where you agree, move on.
  4. Where you disagree, each of you gets thirty seconds to make the case.
  5. No sulking. It is a card.

Why couples love this game

Traits are harder to agree on than behaviours, so the disagreement rate is roughly double that of Most Likely To. And the disagreements are more revealing — finding out your partner thinks you are the more selfish one, or the more forgiving one, is genuinely new information delivered in the least confrontational format possible.

Most Likely To is about what you would each do. This is about what you each are — more patient, more selfish, more likely to be remembered, more difficult to live with.

That makes it a considerably sharper game. Nobody minds being the one who leaves the washing up. People mind quite a lot about being the more selfish one, which is why the arguments here are better.

Both point on three. The disagreements are the entire game.

Example questions

  • Who is more patient?
  • Who is more stubborn?
  • Who is more romantic, actually?
  • Who is more difficult to live with?
  • Who is more likely to hold a grudge?
  • Who is more generous?

The full game has 24 of these, shuffled every time you play.

Who this game is best for

  • Couples who found Most Likely To too easy
  • Double dates
  • Anyone who enjoys a productive disagreement
  • Video calls
DatingLong-termMarried

Tips to make it better

  • Point on three, simultaneously. Non-negotiable.
  • Thirty seconds per side on a disagreement, then move on.
  • Do not point at yourself for everything to be nice. It ruins the data.
  • If a card lands somewhere sore, skip it. There are twenty-three others.

Frequently asked questions

How is this different from Most Likely To?

Most Likely To is about what you would each do. This is about what you each are, which people care about considerably more — so the disagreements are sharper and more interesting.

Can this cause an argument?

Occasionally, and mostly the good kind. The thirty-second limit is there for a reason — enforce it and it stays a game.

Does it work in a group?

Yes, with the caveat that judging other people's traits out loud is a bolder move than judging your own partner's. Good with close friends.